The collaborative learning
application that I selected and tried this week is named Quizizz. Quizizz is a simple, user-friendly and
interesting technological learning tool, whose design was clearly made with the student in mind. It is an interactive
learning application, which has increasingly gained popularity because, among
other things, it is gamified. The
Quizizz is an interactive learning and teaching tool that is made specifically
for assessing the students to know what they know and what they need to
improve. This is a powerful and useful
for teachers, as it allows them to select from millions of pre-developed
quizzes and assign them to their students. The
existing quizzes are created by competent teachers, and they can be
modified to suit any classroom and level. Alternatively, teachers can quickly
design their quizzes, as well as modify already existing ones, depending on the
assessment needs of their students. One of the most outstanding benefits of
this application for the teacher is that it frees up time that would otherwise
be used for developing assessments, marking, and grading. The teacher can use
that to teach, create learning material,
or answer student questions, among other things. All the teacher needs to do
(after assigning the assignment) is to give feedback to each of the students.
Quizizz is also useful in
engaging the students in the learning process, as it allows the students to
share their work, through the Live Game features. Teachers can make the
classroom lively and engaging, by allowing the students to play a live game
together, which is also possible for the students as they undertake their
quizzes. The Homework Mode further allows for student collaboration, which
promotes hands-on learning and can improve learning outcomes. On the same note,
students and teachers can use any device and is so easy to use that any student
with digital literacy can use it independently.
The fact that Quizizz offers
self-paced, interactive assessment environment, and does not require the
teacher to do any grading makes it a valuable teaching and learning tool.
Perhaps more interesting is that the app allows parents to have an account, and
can take part in their children’s learning process, by either seeing what their
children are doing, what they know, and where they are going next.
Quizizz is without a doubt a useful learning and teaching application,
which can fit in the school library, as well as the classroom setting as a
technology to enhance learning. In the school library setting, the educators
can rely on the tool as an interactive student-friendly assessment tool, which
a school librarian can use to evaluate whether the students have understood the
content that was taught, and where they
will go next. School librarians working with teachers can also select or design
quizzes, and assign them to the students through the app, and then give feedback
to the students. A similar process is possible for the ordinary classroom, as
the teacher is able to create an
interactive and engaging classroom environment, allow the students to play
educational games together to augment the learning materials, and give
student-specific feedback to guide their students to improve where necessary.
Link: https://quizizz.com
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